(let me take you by the hand)
The ACME Company was everything to everyone around it. As fundamental as water to our survival, there were utterly no revolutionaries against the peculiar establishment. After all, a human would not get particularly far if they eschewed fluids; so the same applied to Petey, Georgie and the rest of their charming ilk’s reliance on ACME.
ACME provided all inhabitants with their wishes.… [continue reading]
Achewood, a webcomic launched in 2001, is among the densest works of fiction on the internet. Resting on the mannerisms of a developed cast of complex characters, it later evolved to include blogs, Twitter accounts and even a cookbook. Its creator, Chris Onstad, has given life to every corner of its titular setting through a series of inspired arcs. For Issue #2: Breath, we talked to Chris about Achewood, some of the process behind it and its future.… [continue reading]
We’re now preparing to post out copies of Issue #2: Breath! If you haven’t yet ordered a copy, you can do so by visiting our store or brand new Patreon page. We’ve worked hard to make this zine worth the money, by filling it with as much writing, art and photography as we could source. In the end, we’ve more than doubled the page count of our debut issue.
We’re immensely proud of the contributors who have given this project life.… [continue reading]
Professor Elemental, the chap-hop alias of Paul Alborough, is unbelievably prolific. In 2015, he mastered the concept album with Apequest — a cleverly constructed sci-fi jaunt with beats and wit in full supply. Next came Professor Elemental & His Amazing Friends, which put remixes, b-sides and wholly original tracks together into one unique compilation. It was only last year that Alborough, as a part of The Menagerie, released the magnificent Odd Beast. He even found time to make an appearance on our first compilation, Volume #1: Birth, with a previously unreleased track that speaks to his consistency.… [continue reading]
Released in 1996, The Neverhood was the first game to make use of claymation in all of its animations. Its environments burst with distinctive singularity, but the game’s popularity was boosted by its memorable puzzles and, particularly, its soundtrack. Composed by Terry Scott Taylor, a prolific songwriter and founding member of Daniel Amos, its odd vocals and playful tone were a perfect match for a world pocked with fingerprints and creativity.
Just two years later, a sequel dropped for the PlayStation.… [continue reading]
On Rossville Street in the Bogside area of Derry stands a unique set of twelve large-scale murals that have attracted global attention for their themes of violence, peace and unity. The gigantic artworks are a portrayal of the brutality that the Bogside area has witnessed — called the Troubles — and the three artists who produced the wall-paintings are brothers Tom and William Kelly (who sadly passed away in January 2017), and their friend Kevin Hassan.
The first mural, called Petrol Bomber, was painted on a three story maisonette building in 1994. The massive black and white image shows a young boy in a gas mask, trying to protect himself against CS gas as he holds a petrol bomb in a scene from the Battle of the Bogside, which took place in August 1969.… [continue reading]
Misplaced hype over the recent generation of chatbots and “AI” applications shows just how much technology comes full circle. Lauded as the next big development, most conversational user interfaces are actually more primitive than some programs developed in the 1960s and 1970s. Sure, Slack’s Slackbot (~2014) can interpret natural language like “tomorrow” and “next week” instead of being fed perfectly formatted dates, but check out the capabilities of 1968’s SHRDLU — a conversational program that had the user ask the computer to interact with a world of 3D shapes around it:
… [continue reading]
Person: Can a pyramid support a pyramid?
Computer: I DON’T KNOW.
We’re huge fans of Nick Lutsko at Secret Cave. In fact, just last year, he made an appearance on our podcast. He remains one of the friendliest people we’ve spoken to, and offered up heaps of insight on his music and work for Super Deluxe. Following on from his last album, Etc., Nick has recently released a new song — complete with an excellent music video.
This interview is a feature from our second printed zine, Issue #2: Breath.
Following its release last year, A Hat in Time has been embraced by players and critics alike. Lauded as a love letter to the fading genre of 3D platformers, it’s a welcome slice of nostalgia. While that would be enough to ensure the game success, its developers have filled every corner with their own innovations. Because of this, A Hat in Time was among the most memorable titles of 2017.… [continue reading]
You can pre-order a physical copy of Issue #2: Breath here!
The next three weeks represent our final push before we publish Issue #2: Breath. Benjamin and I have been doing all we can in the background to make this zine special. We’ve worked hard to give our excellent submissions the formats they deserve, and we couldn’t be happier with the results.
However, we originally planned for a 2nd of April release date. Due to a number of circumstances, there will likely be a fortnight’s delay. The issue will still print in April, but we need the extra days in order to perfect the product. … [continue reading]