YouTube Poop: Advocating Low-Quality

If you’ve never encountered YouTube Poop, you’ve probably never delved too deep into that weird side of the internet. I can’t precisely recall how I first stumbled across it, but it’s something you can’t forget when you do. As one of the most confrontational and polarising forms of YouTube content, it’s widely seen as large-scale trolling. Even its moniker is off-putting. However, is there something of merit in the folds of their merciless edits? The deeper you fall into its aggressive charms, the more it warrants analysis. Firstly, for the uninitiated, exactly what is a YouTube Poop?

Many researchers and fans trace its true beginnings back to 2004.…   [continue reading]

The Enduring Mystery of David Liebe Hart

This article ties in to a podcast I recorded with David Liebe Hart, available here.

If you’ve ever spent any time with a toe dipped into Tim and Eric Awesome Show, Great Job!then you’re probably aware of David Liebe Hart. His first appearance came in the episode Salame, which heavily featured his music, puppets and thoughts on extra-terrestrial mythology. From there, he’s seen himself cast in numerous editions of that show, as well as various spin-offs, promotional materials and live tours. He’s become an integral part of their universe, whether Tim Heidecker and Eric Wareheim approve of it or not.…   [continue reading]

The Unsettling Evolution of Video Game Storylines

Hear the Secret Cave writers discuss this topic on episode 1 and episode 2 of our podcast.

Last week on the first episode of the Secret Cave podcast, I decided to start a bit of an argument. The statement was as follows:

“If a game doesn’t have a storyline, it’s shit.”

It’s not my opinion, or even something I’d thought deeply about, but I did have a bit of an idea what I meant by it.

For a start, I want to differentiate between the types of story games can have:

  1. Implied story: A story that can be gleaned from sparse dialog, box art, visual clues, and wider context
  2. Forced story: A story that is inextricably part of the game, like many RPGs

An example of type 1 would be Minecraft, where paintings and hidden content tells the story.…   [continue reading]

Toy Story

toy-story-hotel

Toy Story was a film of firsts, which set the bar so high that it may be some time before we see its like again.  Some may argue that more relevant Pixar releases, such as Up or Inside Out, have managed to match it, but I will admit to not being one of them.  Neither of those releases, despite Up‘s excellence, have been able to come anywhere near to the quality that permeates every aspect of Toy Story‘s production.  Simply consider how it birthed a genre and visual style without resting on those laurels.  Today it would be enough that it was some great visual step for mankind, not feeling any obligation to enhance that with consistently hilarious humour, memorable characters, sympathetic themes and the depth of an ocean.…   [continue reading]