The Unsettling Evolution of Video Game Storylines

Hear the Secret Cave writers discuss this topic on episode 1 and episode 2 of ourย podcast.

Last week on the first episode of the Secret Cave podcast, I decided to start a bit of an argument. The statement was as follows:

“If a game doesn’t have a storyline, it’s shit.”

It’s not my opinion, or even something I’d thought deeply about, but I did have a bit of an idea what I meant by it.

For a start, I want to differentiate between the types of story games can have:

  1. Implied story: A story that can be gleaned from sparse dialog, box art, visual clues, and wider context
  2. Forced story: A story that is inextricably part of the game, like many RPGs

An example of type 1 would be Minecraft, where paintings and hidden content tells the story.…   [continue reading]

Secret Cave Podcast #1: Star Trek, Donnie Darko & Stories in Video Games

The debut episode of the Secret Cave podcast marks the first of many discussionsย between our writers that will be edited into neat little audio files for your enjoyment.

We give you an introduction toย the kinds of content you can expect to find on Secret Cave, then dive into discussion about Star Trek, Donnie Darko, and stories in video games.

To make sure you get future episodes, subscribe to our email newsletter using the box on the right, and subscribe to Lee on YouTube.

We’ll also be announcing episodes on Twitter, and streaming them on Twitch.


…   [continue reading]