Last week on the first episode of the Secret Cave podcast, I decided to start a bit of an argument. The statement was as follows:
“If a game doesn’t have a storyline, it’s shit.”
It’s not my opinion, or even something I’d thought deeply about, but I did have a bit of an idea what I meant by it.
For a start, I want to differentiate between the types of story games can have:
- Implied story: A story that can be gleaned from sparse dialog, box art, visual clues, and wider context
- Forced story: A story that is inextricably part of the game, like many RPGs