The following is published as-is from an interview we conducted with Taylor Shechet. Taylor is a sound designer involved with Soul Harvest, a local-multiplayer strategy game which is currently available through Steam Early Access. He is also part of GRYPT, an experimental trio of musicians based in Los Angeles.
How did you get into sound design?
I got into sound design in the way I think most people do, which is through music. The route is a little roundabout but music and games have always been intertwined for me.
I always enjoyed music a lot (There’s family footage of me as a toddler running around singing Disney songs with a ukulele) but before I really consciously got into music my parents signed me up for piano lessons.… [continue reading]