THE SOUND TEST #01 – Stardew Valley (w/Eric Barone)

Here’s episode one of The Sound Test!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

This edition features Eric Barone (ConcernedApe) discussing the vibrant, varied sounds of Stardew Valley!

You can also play the episode on YouTube and Twitch, and it will soon be coming to platforms like Spotify and Apple Podcasts.

STREAM/DOWNLOAD:
https://audioboom.com/posts/6942574-stardew-valley-w-eric-barone

Pledge $1 to our Patreon to hear next week’s episode (on the Banjo-Kazooie series with Grant Kirkhope) right now!

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Jenna Brown Interview: A Hat in Time, Illustration and Zines

This interview is a feature from our second printed zine, Issue #2: Breath.

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

Following its release last year, A Hat in Time has been embraced by players and critics alike. Lauded as a love letter to the fading genre of 3D platformers, it’s a welcome slice of nostalgia. While that would be enough to ensure the game success, its developers have filled every corner with their own innovations. Because of this, A Hat in Time was among the most memorable titles of 2017.…   [continue reading]

Blood on the Goban: Exploring the Myths of an Ancient Art

This article is a re-formatted extract from Issue #1: Birth, which you can read more about here.

Go, in its impenetrable elegance, is quite possibly the oldest board game that still sees widespread play. A product of ancient China, its popularity in East Asia far surpasses that of chess. In comparison, I’ve heard Go’s complexity equated with that of a war; opposing the self-contained battles fought on a chessboard. Though exaggerated, there’s some truth to that analogy, which has helped Go to maintain its appeal for over twenty-five centuries. In fact, it was once considered a founding art of the Chinese aristocracy.…   [continue reading]

The Last Guardian [FINAL IMPRESSIONS]

The Last Guardian
Final Impressions

Concept
8/10

The conceptual thrust behind The Last Guardian had me somewhat confused when I first reviewed it.  After a more complete experience it’s clear that my assumptions were right.  For example, the main themes permeating both its story and gameplay are teamwork and friendship.  To expertly explore those thoughts, Trico is a uniquely realised AI mechanic, which anchors the whole thing.  Bringing him to life must have been a daunting prospect in an age where artificial intelligence is so widely weak.  That they took to the task with such flair and determination is laudable in itself, and the end result is entirely one of a kind.  …   [continue reading]

The Best and Worst of Trailers [2016]

At first I was going to make this piece an overview of trailers in their entirety, using two from this year as examples.  Instead, it occurred to me that i’d simply be stealing an upcoming subject from fellow writer, Ben Mulholland.  As such, I thought it more befitting of me to look in depth at the two examples.  One staggeringly bad, another breathtakingly good, there are a lot of meaty tangents to go off on from both.

Trailers, on the whole, are mere promotional tools to rally the populous.  While they can be sometimes woefully inaccurate, it wouldn’t be unfair to judge a film or game by them.  …   [continue reading]

Final Fantasy XV [FIRST IMPRESSIONS]

It usually goes one of two ways for people when it comes to the prolific Final Fantasy series.  Most have either never bothered dipping their toes, or have already obsessively played large chunks of their games.  The release of Final Fantasy XV was something I greatly looked forward to, being a firm member of the latter camp.  Of course, i’m far from the only one.  Its announcement, ten years ago, has caused a rich lather of anticipation.  From ridiculously impressive gameplay videos to an entire cinematic offshoot, we’ve had plenty of time to let excitement take hold.  While it’s easy to go into things with a cynical mindset post-No Man’s Sky, just how much does the end product live up to expectations?…   [continue reading]