I’m lying in bed, eyes closed. I’m on one and a half hearts, scouring bloody, bombed out rooms for a health pickup before facing the boss, dodging spiders, rushing past spiked blocks, or setting fire to my mother’s leg as it stomps down from above. Even when I have my eyes closed, I can see the flashing interface, and feel the urgency of my shots and movements.
The Binding of Isaac has taken over my life.
My first reaction to Isaac (and all games of its kind) used to be: “nope, too hard and frustrating”. It was also an unfair eye-roll at it and all games of its kind that seem to rely on outdated mechanics and graphics because of budget.… [continue reading]