Jenna Brown Interview: A Hat in Time, Illustration and Zines

This interview is a feature from our second printed zine, Issue #2: Breath.

Following its release last year, A Hat in Time has been embraced by players and critics alike. Lauded as a love letter to the fading genre of 3D platformers, it’s a welcome slice of nostalgia. While that would be enough to ensure the game success, its developers have filled every corner with their own innovations. Because of this, A Hat in Time was among the most memorable titles of 2017.

Thanks to strong visual design, characters like Hat Kid and her adversaries are already a part of popular culture.…   [continue reading]

Snapchat’s Design and the Ephemerality of Modern Life

I’m 23, have written for major tech publications, and will freely admit that I find Snapchat’s design confusing. It took me ages to figure it out.

The thing is, the interface is not confusing because it’s illogical or random. It’s not badly designed at all. The weird thing is that it makes total sense. It’s just that we’ve grown to expect UIs to behave in a certain way.

We think in a hierarchical way thanks to every OS we’ve ever used: windows within windows, x’ing down the layers.

And that’s not how Snapchat works:

Its main menu is flat, like a deconstructed cardboard cube.…   [continue reading]