THE SOUND TEST #05 – The Binding of Isaac: Rebirth (w/RIDICULON)

We’ve just uploaded episode five of “The Sound Test”!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

This edition concludes The Binding of Isaac‘s musical story by inviting RIDICULON onto the show. Both Jon Evans and Matthias Bossi detail their music for the game’s remake, Rebirth, in their first “Sound Test” appearance. You can also hear them on upcoming episodes about Super Meat Boy and The End is Nigh, coming later in the series!

If you missed last week’s episode about The Binding of Isaac’s original version, with Danny Baranowsky and Jules Conroy, click here to check it out.…   [continue reading]

THE SOUND TEST #04 – The Binding of Isaac (w/Danny Baranowsky and Jules Conroy)

Here’s episode four of “The Sound Test”!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

This edition goes behind the curtain of The Binding of Isaac with its original composer, Danny Baranowsky. Along with the game’s guest guitarist, Jules Conroy, we plunge into its dark depths โ€” from its smallest cues to it most epic boss themes.

As the first episode of a spiritual two-parter, next week’s podcast finishes The Binding of Isaac’s aural story with insight from RIDICULON (who composed for its remake, Rebirth)!…   [continue reading]

Deep into Freudian Hell with The Binding of Isaac

I’m lying in bed, eyes closed. I’m on one and a half hearts, scouringย bloody, bombed out rooms for a health pickup before facing the boss, dodging spiders, rushing past spiked blocks, or setting fire to my mother’s leg as it stomps down from above. Even when I have my eyes closed, I can see the flashingย interface, and feel the urgency of my shots and movements.

The Binding of Isaac has taken over my life.

My first reaction to Isaacย (and all games of its kind) used to be: “nope, too hard and frustrating”. It was also an unfair eye-roll at it and all games of its kind that seem to rely on outdated mechanics and graphics because of budget.…   [continue reading]