Detectorists: A Quintessentially English Comedy

“Anything?”
“Fuck all.”

The opening dialogue of Detectorists is an expression of matter of fact disdain, which belies the deep passion Andy (Mackenzie Crook*) and Lance (Toby Jones) have for their hobby; in this case, metal detecting. Every philatelist, train spotter, bird watcher, pigeon fancier, weekend woodworker and, well, insert your hobby here ….. knows how it feels. You can’t explain it. You try, but the blank expressions prove you’re not getting through. You love what you do, and that’s all there is to it. Rewards? Very rare, but intensely satisfying; a penny black, a GW Moghul, a Green Winged Teal or that perfectly tight hand-cut dovetail will mean nothing to those around you but, inside, you’ll be doing the dance.…   [continue reading]

Caedmon: Creating Creativity (Maurizio Fusillo Interview)

This article ties in to a podcast I recorded with Maurizio Fusillo, the creator of Caedmon, available here.

At Secret Cave, we’ve always had an obsession with the output of artificial intelligence. Across a variety of fascinating bots and other projects, it’s been shown that their artwork is more than worthy of scrutiny. Since the birth of the internet, and the entropic prevalence of technology over the past century, the capabilities of such bots has improved at a vast rate. It’s allowed certain older ideas, about the creation of art without emotion, to be explored in the depth they deserve.…   [continue reading]

LEGO Worlds [FIRST IMPRESSIONS]

LEGO Worlds
First Impressions

Concept
7/10

Admittedly, the mere concept of LEGO Worlds is what draws me in.  Melding the sensibilities of Minecraft and LEGO itself, its subtle step forward is very exciting.  Of course, much of its concept relies on established tropes and mechanics.  While it’s not building a brand new concept afresh, the ideas and potential it brings to the table seem to be what I wanted from Minecraft in the first place.  However, I can’t deny that the inclusion of greatly varied brick sizes is the main allure in that package.  It makes for much more detailed, enjoyable and artful landscapes, the creation of which is at your beck and call in a variety of interesting ways.  …   [continue reading]

The Last Guardian [FIRST IMPRESSIONS]

The Last Guardian
First Impressions

Concept
7/10

From its opening notes, it’s tough to discern exactly what the designers’ intentions were.  However, the game is clearly about teamwork and forming bonds.  Its unique approach of interacting with a very independent beast is compelling in the extreme.  Beyond that, it seems a slow and contemplative puzzle-platformer.  Under that lens, The Last Guardian is far from unique – even from the creators who made it.  While the ideas at play here are interesting and engaging, it’s admittedly a little thin on the ground.  Its minimalism sometimes undermines it, while also being a credit to its approach.  …   [continue reading]

DOOM [FINAL IMPRESSIONS]

DOOM
Final Impressions

(all ratings are out of 10)

Concept
5

It’s not a particularly interesting idea to throw another Doom sequel at us, and it doesn’t even twist it that much on its head to make it a re-boot.  The idea of violent first-person shooting has an appeal, but a limited one.

British fellow consumes media and regurgitates back what you should think about it.
…   [continue reading]