In our previous season of podcasts, the focus shifted almost entirely toward interviews. Except for SCP2‘s opening and finale episodes, the series featured nothing but conversations with some of our influences. This was in stark contrast to SCP1, which instead took the form of structured talks between our writers. This time, we wanted to strike a balance between the two approaches. As a result, interviews will drop intermittently throughout this third season. Otherwise, it will consist of dialogues similar to SCP1. The key difference is a more casual and playful atmosphere.… [continue reading]
It seems that I lied in my previous post, intended as a sort of temporary finale. The idea was for that to be the last piece on Secret Cave until Issue #1: Birth sees release. I had a feeling that wouldn’t be the case. Too many things have happened that require a small update on the site itself. So, while Benjamin and I keep working on the zine, I thought I’d put this out as timely housekeeping. Incidentally, before I move into other territory, work on the zine has been a mixed bag. We’ve been coming out with some very strong results lately, and I can’t wait to make them public.… [continue reading]
Hear the writers discuss this subject on the Secret Cave Podcast!
As hopefully the first in a series of “Rockstar Retrospective” articles, I thought it prudent to start with their first 3D foray, Grand Theft Auto III. Having recently earned the Platinum Trophy on this undoubted classic, I feel in a position to give it a fair and holistic overview. A diminutive eleven years of age on its day of release, it helps that I hold such vivid memories of its initial impact too. With that in mind, there’s plenty about the game that screams of bad design – almost in equal measure to the beautiful details found in every corner of the experience. … [continue reading]