When technology augments the natural limits of human communication, there are often unexpected side effects. When Sharp first decided to bundle together a phone and a camera into the same device, they didn’t know they’d laid the foundation for Instagram, or the rich visual ecosystem of mobile content. At the time, uploading images to the internet in a community of users was 10 years away. Similarly, when Casio created the first commercially successful answering machine capable of playing an outgoing message in 1971, they didn’t realize that they had effectively given a broadcasting platform to the answering machine owners.… [continue reading]
Lowbrow art is a raw, frequently unpolished graphic style that grew out of the underground comix, punk music, and hot-rod scenes. Often it focuses on sex, drugs, and anything that might be considered taboo. Its aim is to violate social norms and slap polite society in the face with the dirty and calloused hand of reality. It’s rough, it’s real, and I love it!
I grew up in a working class family, in a working class neighborhood, in a very conservative Christian community — Lynchburg, Virginia to be exact. … [continue reading]
(let me take you by the hand)
The ACME Company was everything to everyone around it. As fundamental as water to our survival, there were utterly no revolutionaries against the peculiar establishment. After all, a human would not get particularly far if they eschewed fluids; so the same applied to Petey, Georgie and the rest of their charming ilk’s reliance on ACME.
ACME provided all inhabitants with their wishes.… [continue reading]
We’re now preparing to post out copies of Issue #2: Breath! If you haven’t yet ordered a copy, you can do so by visiting our store or brand new Patreon page. We’ve worked hard to make this zine worth the money, by filling it with as much writing, art and photography as we could source. In the end, we’ve more than doubled the page count of our debut issue.
We’re immensely proud of the contributors who have given this project life.… [continue reading]
You can pre-order a physical copy of Issue #2: Breath here!
The next three weeks represent our final push before we publish Issue #2: Breath. Benjamin and I have been doing all we can in the background to make this zine special. We’ve worked hard to give our excellent submissions the formats they deserve, and we couldn’t be happier with the results.
However, we originally planned for a 2nd of April release date. Due to a number of circumstances, there will likely be a fortnight’s delay. The issue will still print in April, but we need the extra days in order to perfect the product. … [continue reading]
You can find some more background on Issue #2: Breath here!
Since posts have definitely been slower here this year, I feel it’s only fair that we show why. We stated our heavier concentration on Issue #2: Breath in this previous post. But, with so much going on in the background, it’s about time we gave an update.
Several contributions have already come in, and received full page formats from Benjamin and I. Neither of us can believe the quality of submissions this time around, and we’ve tried to live up to that with our designs. Last week, we worked on a three-page spread exploring the art of Katrine Claassens.… [continue reading]
This year at Secret Cave, we’re changing our pace somewhat. Following the release of our first zine last year, we’ve already started work on a second issue. It’s important to us that Issue #2: Breath is an improvement in every possible way on our original venture. As such, certain elements of our output are likely to slow down until our estimated release date in April.
In no way does that mean our domain content will stop. In fact, Benjamin and I already have numerous drafts that we’re working on. However, we have made our next zine a conscious priority. Unfortunately, this is likely to have an impact on the amount of posts here.… [continue reading]
In his latest post, Benjamin wrote about the importance of archiving the internet. Reading it, it was alarming to learn just how much of the web fades quickly into void. Whenever a fledgling site finds itself in an eternally irretrievable tomb, it’s a surreal shame. Though many of these sites consist of nothing but abject posturing, it’s the equivalent of burning a printed page. Even worse is the notion that, in this metaphor, it would be the only remaining page on the planet with its unique content. Whether that page contains weak poetry, or sprawling and elegant prose, it’s symbolic of a loss that evokes death in its permanence.… [continue reading]
This article ties in to a podcast I recorded with Doug Lussenhop, available here.
Doug Lussenhop, also known as DJ Douggpound, is someone with far more output than many might expect. Mostly, he’s remembered as the editor who helped shape Tim and Eric Awesome Show, Great Job! into its distinctive and influential form. While his editing work represents a huge catalogue, it’s the tip of an incredibly intriguing iceberg. Lussenhop is never content to sit back, comfortable, in any one box. His creativity has branches in almost all forms of media, from music and writing to innovative live performances and apps.… [continue reading]
No Man’s Sky is quite the heat magnet. Indeed, there’s very little need for yet another article from some ripped-off geek-boy registering his disappointment. Something else has even reared its head in backlash, inevitable and irritating in its aloof judgement. I’m seeing so much defence of the game in a wholly uncritical, “well-I-still-like-it”, way that I can’t take it anymore. Sean Murray’s probably relying on the defenders of the game to keep his misfired “labour of love” on track, and much of the hate has slipped into focused obscurity as gamers, one by one, give up on the screensaver that is No Man’s Sky.… [continue reading]