In our previous season of podcasts, the focus shifted almost entirely toward interviews. Except for SCP2‘s opening and finale episodes, the series featured nothing but conversations with some of our influences. This was in stark contrast to SCP1, which instead took the form of structured talks between our writers. This time, we wanted to strike a balance between the two approaches. As a result, interviews will drop intermittently throughout this third season. Otherwise, it will consist of dialogues similar to SCP1. The key difference is a more casual and playful atmosphere.… [continue reading]
In his latest post, Benjamin wrote about the importance of archiving the internet. Reading it, it was alarming to learn just how much of the web fades quickly into void. Whenever a fledgling site finds itself in an eternally irretrievable tomb, it’s a surreal shame. Though many of these sites consist of nothing but abject posturing, it’s the equivalent of burning a printed page. Even worse is the notion that, in this metaphor, it would be the only remaining page on the planet with its unique content. Whether that page contains weak poetry, or sprawling and elegant prose, it’s symbolic of a loss that evokes death in its permanence.… [continue reading]
This article ties in to a podcast I recorded with Doug Lussenhop, available here.
Doug Lussenhop, also known as DJ Douggpound, is someone with far more output than many might expect. Mostly, he’s remembered as the editor who helped shape Tim and Eric Awesome Show, Great Job! into its distinctive and influential form. While his editing work represents a huge catalogue, it’s the tip of an incredibly intriguing iceberg. Lussenhop is never content to sit back, comfortable, in any one box. His creativity has branches in almost all forms of media, from music and writing to innovative live performances and apps.… [continue reading]
No Man’s Sky is quite the heat magnet. Indeed, there’s very little need for yet another article from some ripped-off geek-boy registering his disappointment. Something else has even reared its head in backlash, inevitable and irritating in its aloof judgement. I’m seeing so much defence of the game in a wholly uncritical, “well-I-still-like-it”, way that I can’t take it anymore. Sean Murray’s probably relying on the defenders of the game to keep his misfired “labour of love” on track, and much of the hate has slipped into focused obscurity as gamers, one by one, give up on the screensaver that is No Man’s Sky.… [continue reading]