Secret Cave Podcast #7: Death Stranding, Physicality, One-Handed Gameplay

In this extended special episode, we have Andy Tyrrell — Lee’s dad — as a guest on the podcast.

I’d heard murmurings from Lee that Andy thinks the podcast is a weekly meeting of the pretentious mutual admiration society, so here I’m preparing to defend myself.

Tensions aside, in episode 7 we talk about emotion in games, generational perspective, and sex censorship. We also explain why we never talk about anything physical.

As always, we’ll be announcing episodes on Twitter, and streaming them on Twitch.

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…But for now, listen to this week’s episode:

📻 in this episode, we discuss:

  • Criticism from Lee’s dad on the podcast so far
  • Thoughts on the trailer for Death Stranding
  • Are teaser trailers misrepresenting games?
  • Are games ‘where it’s at’?
  • Why games have a hard time communicating emotion
  • Examples of games where you empathize with the cast of characters
  • On human emotion in Journey
  • Why Journey is such an emotional game
  • Are cult classics shit films that are simply ‘products of their time’
  • What makes a movie an instant classic?
  • The most glaring inaccuracy in The Martian
  • The one classic film Andy recommends me to watch
  • Why we’re pretentious bastards
  • Is it big-headed to want to broadcast your voice?
  • What would you call it when you make something new out of a wooden palette?
  • On ‘upcycling’
  • Turning twattery into an art form
  • We try to talk about something tangible and physical for once
  • Do game controllers make playing games too easy? Should they have nails hammered into them?
  • Grasping for physical experiences in a digital age
  • Are we basically brains in jars now?
  • What analog TV meant to the previous generation
  • Why Jason and the Argonauts isn’t shit
  • Stop motion skeleton design in the ‘60s
  • Would this podcast be better if we were all drunk?
  • Sex in Grand Theft Auto
  • Expectations from an 18+ rating on a game
  • Inconsistent censorship on MTV
  • Would developers come up with a one-handed controller if they made a masturbation-centric game?
  • The evolution of sex in video games
  • Hilarious encounters in GTA online
  • The ergonomics of game controllers
  • Why we bother talking about kid’s films
  • The reason Studio Ghibli can be difficult to get into
  • Surreality in films
  • On making the subjective objective
  • Why we create for Secret Cave

🔗 links mentioned:

Sick rims in The Martian:

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Skeletons in Jason and the Argonauts:

jason-and-the-argonauts-at-filmintdotnu

Music credit: Nuclear Winter — Baby Mawson

Leave a comment or tweet us @_secretcave if you have questions or anything you’d like us to address in the next episode.

Space landscape-obsessed dreck penman. Appears on TechCrunch, The Next Web, and on Secret Cave in a far less restrained capacity.