THE SOUND TEST #05 – The Binding of Isaac: Rebirth (w/RIDICULON)

We’ve just uploaded episode five of “The Sound Test”!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

This edition concludes The Binding of Isaac‘s musical story by inviting RIDICULON onto the show. Both Jon Evans and Matthias Bossi detail their music for the game’s remake, Rebirth, in their first “Sound Test” appearance. You can also hear them on upcoming episodes about Super Meat Boy and The End is Nigh, coming later in the series!

If you missed last week’s episode about The Binding of Isaac’s original version, with Danny Baranowsky and Jules Conroy, click here to check it out.…   [continue reading]

THE SOUND TEST #04 – The Binding of Isaac (w/Danny Baranowsky and Jules Conroy)

Here’s episode four of “The Sound Test”!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

This edition goes behind the curtain of The Binding of Isaac with its original composer, Danny Baranowsky. Along with the game’s guest guitarist, Jules Conroy, we plunge into its dark depths — from its smallest cues to it most epic boss themes.

As the first episode of a spiritual two-parter, next week’s podcast finishes The Binding of Isaac’s aural story with insight from RIDICULON (who composed for its remake, Rebirth)!…   [continue reading]

THE SOUND TEST #03 – Oddworld (w/Michael Bross)

Episode #03 of “The Sound Test” is a huge celebration of the entire Oddworld series and its audio!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

With insight from Michael Bross, this episode takes a deep dive into the sound of all five of their games. We ever hear a little bit about their upcoming sixth title, Soulstorm

You can also play the episode on YouTube and Twitch, and it’s now available on platforms like Spotify and Apple Podcasts.

STREAM/DOWNLOAD:
https://audioboom.com/posts/6943901-oddworld-w-michael-bross

Pledge $1 to our Patreon to hear next week’s episode (on The Binding of Isaac with Danny Baranowsky and Jules Conroy) right now!…   [continue reading]

THE SOUND TEST #02 – Banjo-Kazooie (w/Grant Kirkhope)

Here’s episode two of The Sound Test!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

This edition features Grant Kirkhope discussing the innovative dynamic music of the whole Banjo-Kazooie series!

You can also play the episode on YouTube and Twitch, and it’s now available on platforms like Spotify and Apple Podcasts.

STREAM/DOWNLOAD:
https://audioboom.com/posts/6942679-banjo-kazooie-w-grant-kirkhope

Pledge $1 to our Patreon to hear next week’s episode (on the Oddworld series with Michael Bross) right now!

…   [continue reading]

THE SOUND TEST #01 – Stardew Valley (w/Eric Barone)

Here’s episode one of The Sound Test!

In this new podcast series, Lee Tyrrell explores video game audio and music, along with the very people who crafted it.

This edition features Eric Barone (ConcernedApe) discussing the vibrant, varied sounds of Stardew Valley!

You can also play the episode on YouTube and Twitch, and it will soon be coming to platforms like Spotify and Apple Podcasts.

STREAM/DOWNLOAD:
https://audioboom.com/posts/6942574-stardew-valley-w-eric-barone

Pledge $1 to our Patreon to hear next week’s episode (on the Banjo-Kazooie series with Grant Kirkhope) right now!

…   [continue reading]

Terry Scott Taylor Interview: The Music of The Neverhood, Skullmonkeys and Armikrog

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

Released in 1996, The Neverhood was the first game to make use of claymation in all of its animations. Its environments burst with distinctive singularity, but the game’s popularity was boosted by its memorable puzzles and, particularly, its soundtrack. Composed by Terry Scott Taylor, a prolific songwriter and founding member of Daniel Amos, its odd vocals and playful tone were a perfect match for a world pocked with fingerprints and creativity.

Just two years later, a sequel dropped for the PlayStation.…   [continue reading]

Exploring in Plain Text: Zork, SHRDLU, and Colossal Cave Adventure

Misplaced hype over the recent generation of chatbots and “AI” applications shows just how much technology comes full circle. Lauded as the next big development, most conversational user interfaces are actually more primitive than some programs developed in the 1960s and 1970s. Sure, Slack’s Slackbot (~2014) can interpret natural language like “tomorrow” and “next week” instead of being fed perfectly formatted dates, but check out the capabilities of 1968’s SHRDLU — a conversational program that had the user ask the computer to interact with a world of 3D shapes around it:

Person: Can a pyramid support a pyramid?

Computer: I DON’T KNOW.

…   [continue reading]

Jenna Brown Interview: A Hat in Time, Illustration and Zines

This interview is a feature from our second printed zine, Issue #2: Breath.

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

Following its release last year, A Hat in Time has been embraced by players and critics alike. Lauded as a love letter to the fading genre of 3D platformers, it’s a welcome slice of nostalgia. While that would be enough to ensure the game success, its developers have filled every corner with their own innovations. Because of this, A Hat in Time was among the most memorable titles of 2017.…   [continue reading]

Written in Stone, When All Stones Erode

Often, we think of an artwork as absolute. Picasso’s work, for example, is simply Picasso’s work — unchanged over time. We’re aware that a digital JPEG of a painting will lose all of its tangible resonance, such as its finer brushstrokes. Yet, we still consider it to be a fair representation of an essential absolute. Those with a passing interest in art may even have some peripheral sense that a long life would naturally degrade the brilliance of a piece. But, outside of the exclusive world of art criticism and appreciation, it’s rare for us to consider the ways that an individual expression can evolve.…   [continue reading]

SCP3 BONUS – “Other” Joe Lopez Interview

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

“Other” Joe Lopez is well-known by gamers for his work on The Angry Joe Show. His winning dynamic with “Angry” Joe Vargas, a close friend since middle school, is a large factor in the appeal of their YouTube channel. As an integral part of the show, his humorous observations and experienced criticism have made him beloved amongst fans. Lopez has helped Vargas to hone his characteristic tone since his earliest days with Blistered Thumbs.

As The Angry Joe Show has increased in popularity, it’s received significant backlash for a perceived laziness. …   [continue reading]