Terry Scott Taylor Interview: The Music of The Neverhood, Skullmonkeys and Armikrog

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

Released in 1996, The Neverhood was the first game to make use of claymation in all of its animations. Its environments burst with distinctive singularity, but the game’s popularity was boosted by its memorable puzzles and, particularly, its soundtrack. Composed by Terry Scott Taylor, a prolific songwriter and founding member of Daniel Amos, its odd vocals and playful tone were a perfect match for a world pocked with fingerprints and creativity.

Just two years later, a sequel dropped for the PlayStation.…   [continue reading]

Exploring in Plain Text: Zork, SHRDLU, and Colossal Cave Adventure

Misplaced hype over the recent generation of chatbots and “AI” applications shows just how much technology comes full circle. Lauded as the next big development, most conversational user interfaces are actually more primitive than some programs developed in the 1960s and 1970s. Sure, Slack’s Slackbot (~2014) can interpret natural language like “tomorrow” and “next week” instead of being fed perfectly formatted dates, but check out the capabilities of 1968’s SHRDLU — a conversational program that had the user ask the computer to interact with a world of 3D shapes around it:

Person: Can a pyramid support a pyramid?

Computer: I DON’T KNOW.

…   [continue reading]

Jenna Brown Interview: A Hat in Time, Illustration and Zines

This interview is a feature from our second printed zine, Issue #2: Breath.

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

Following its release last year, A Hat in Time has been embraced by players and critics alike. Lauded as a love letter to the fading genre of 3D platformers, it’s a welcome slice of nostalgia. While that would be enough to ensure the game success, its developers have filled every corner with their own innovations. Because of this, A Hat in Time was among the most memorable titles of 2017.…   [continue reading]

“Is the Nintendo Switch Worth It?”: No, and Here’s Why

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

“Is the Nintendo Switch worth it?” is a question that many have wondered since the system was made available last year. Throughout this piece, I’m going to highlight the issues I’ve encountered with my own Switch. However, admitting my dissatisfaction doesn’t come easily, and it requires some background. If you’re looking for a concise list of reasons why the Switch isn’t worth it, please scroll down to the “tl;dr” section at the end!

I’ve always been passionate about video games. My first console was a Super Nintendo Entertainment System (SNES), which I received for my fifth Christmas.…   [continue reading]

Written in Stone, When All Stones Erode

Often, we think of an artwork as absolute. Picasso’s work, for example, is simply Picasso’s work — unchanged over time. We’re aware that a digital JPEG of a painting will lose all of its tangible resonance, such as its finer brushstrokes. Yet, we still consider it to be a fair representation of an essential absolute. Those with a passing interest in art may even have some peripheral sense that a long life would naturally degrade the brilliance of a piece. But, outside of the exclusive world of art criticism and appreciation, it’s rare for us to consider the ways that an individual expression can evolve.…   [continue reading]

Maddox Interview: F*ck Whales, Video Games and Criticism

This article ties in to a podcast I recorded with Maddox, available here.

George Ouzounian, better known as Maddox, has built his brand on the internet for twenty years. Beginning with The Best Page in the Universe in 1997, the project has grown into a number of different mediums. Primarily, Maddox considers himself a writer and satirist. Yet, he’s always made an effort to craft content for various platforms. While maintaining a consistent and practised tone, Maddox now produces podcasts, animation, comics and YouTube videos. He’s even currently working on a video game. Though all of his output is faithful to the core of his character, his outspoken penmanship inspires it all.…   [continue reading]

SCP3 BONUS – “Other” Joe Lopez Interview

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

“Other” Joe Lopez is well-known by gamers for his work on The Angry Joe Show. His winning dynamic with “Angry” Joe Vargas, a close friend since middle school, is a large factor in the appeal of their YouTube channel. As an integral part of the show, his humorous observations and experienced criticism have made him beloved amongst fans. Lopez has helped Vargas to hone his characteristic tone since his earliest days with Blistered Thumbs.

As The Angry Joe Show has increased in popularity, it’s received significant backlash for a perceived laziness. …   [continue reading]

SC Streamcast #01, Two SCP Minis and General Updates

It seems that I lied in my previous post, intended as a sort of temporary finale. The idea was for that to be the last piece on Secret Cave until Issue #1: Birth sees release. I had a feeling that wouldn’t be the case. Too many things have happened that require a small update on the site itself. So, while Benjamin and I keep working on the zine, I thought I’d put this out as timely housekeeping. Incidentally, before I move into other territory, work on the zine has been a mixed bag. We’ve been coming out with some very strong results lately, and I can’t wait to make them public.…   [continue reading]

Taylor Shechet Interview: Sound Design & Soul Harvest

For early access to our upcoming game music podcast, The Sound Test, click here to check out our Patreon!

The following is published as-is from an interview we conducted with Taylor Shechet. Taylor is a sound designer involved with Soul Harvest, a local-multiplayer strategy game which is currently available through Steam Early Access. He is also part of GRYPT, an experimental trio of musicians based in Los Angeles.

How did you get into sound design?

I got into sound design in the way I think most people do, which is through music. The route is a little roundabout but music and games have always been intertwined for me.…   [continue reading]

Two Worlds: The Lament of Dr Cock

Gather ’round readers as I recount a tale for the ages. It is a tale of sacrifice, honour, betrayal, and bullshittery – a great struggle against a tyrannical lord in a long-dead realm. This is the Tale of Two Worlds: The Lament of Dr Cock.

We begin, as with any good story, by setting the scene.

two worlds lament of dr cock general screenshot

By modern standards (and even many contemporaries), Two Worlds‘ multiplayer is a broken mess. The maps and servers still load, but you can’t easily link everyone up to the same server without enduring endless wait times while the game attempts to sync up a player, then syncs again once they fail to connect.…   [continue reading]