Achewood, a webcomic launched in 2001, is among the densest works of fiction on the internet. Resting on the mannerisms of a developed cast of complex characters, it later evolved to include blogs, Twitter accounts and even a cookbook. Its creator, Chris Onstad, has given life to every corner of its titular setting through a series of inspired arcs. For Issue #2: Breath, we talked to Chris about Achewood, some of the process behind it and its future.… [continue reading]
We’re now preparing to post out copies of Issue #2: Breath! If you haven’t yet ordered a copy, you can do so by visiting our store or brand new Patreon page. We’ve worked hard to make this zine worth the money, by filling it with as much writing, art and photography as we could source. In the end, we’ve more than doubled the page count of our debut issue.
We’re immensely proud of the contributors who have given this project life.… [continue reading]
Professor Elemental, the chap-hop alias of Paul Alborough, is unbelievably prolific. In 2015, he mastered the concept album with Apequest — a cleverly constructed sci-fi jaunt with beats and wit in full supply. Next came Professor Elemental & His Amazing Friends, which put remixes, b-sides and wholly original tracks together into one unique compilation. It was only last year that Alborough, as a part of The Menagerie, released the magnificent Odd Beast. He even found time to make an appearance on our first compilation, Volume #1: Birth, with a previously unreleased track that speaks to his consistency.… [continue reading]
Released in 1996, The Neverhood was the first game to make use of claymation in all of its animations. Its environments burst with distinctive singularity, but the game’s popularity was boosted by its memorable puzzles and, particularly, its soundtrack. Composed by Terry Scott Taylor, a prolific songwriter and founding member of Daniel Amos, its odd vocals and playful tone were a perfect match for a world pocked with fingerprints and creativity.
Just two years later, a sequel dropped for the PlayStation.… [continue reading]
We’re huge fans of Nick Lutsko at Secret Cave. In fact, just last year, he made an appearance on our podcast. He remains one of the friendliest people we’ve spoken to, and offered up heaps of insight on his music and work for Super Deluxe. Following on from his last album, Etc., Nick has recently released a new song — complete with an excellent music video.
This interview is a feature from our second printed zine, Issue #2: Breath.
Following its release last year, A Hat in Time has been embraced by players and critics alike. Lauded as a love letter to the fading genre of 3D platformers, it’s a welcome slice of nostalgia. While that would be enough to ensure the game success, its developers have filled every corner with their own innovations. Because of this, A Hat in Time was among the most memorable titles of 2017.… [continue reading]
You can pre-order a physical copy of Issue #2: Breath here!
The next three weeks represent our final push before we publish Issue #2: Breath. Benjamin and I have been doing all we can in the background to make this zine special. We’ve worked hard to give our excellent submissions the formats they deserve, and we couldn’t be happier with the results.
However, we originally planned for a 2nd of April release date. Due to a number of circumstances, there will likely be a fortnight’s delay. The issue will still print in April, but we need the extra days in order to perfect the product. … [continue reading]
This is Part Four of a short fiction.
J-Seven associated the tonal countdown that had come bursting into his eardrum implants with progress. Not only did it represent the end of his duly allotted rest period, but it also signalled the start of a personal learning phase. He had another two of these scheduled, and he contemplated what might help to drive him through them. His upcoming briefing concerned History, a subject far too removed from the future he placed his true interest in.
At least Vitrius’ latest model was a greater comfort on the temples, which resulted in an appreciated lack of headaches.… [continue reading]
This is Part Three of a short fiction.
Mr. Mero’s morning was off to a promising start. As advertised, an anaesthetic injection had worked wonders on his surprisingly decrepit spine, allowing him to stand without agony. It gave him the extra energy to program the MatterMate properly, which led to a much richer approximation of tea and toast. But a phone call the previous evening was the real reason for his mood.
The conversation suggested his involvement in Vitrius’ latest prototype. Their contact meant that he could get personal access to an exciting, if elusive, new development.… [continue reading]
This is Part Two of a short fiction.
Several years (and many more cups of vended coffee) later, Mr. Mero found himself at the main desk of the same room he trained in — troubled. Older and more savvy, he had grown to read less music magazines and more broadsheets. One particular morning, he couldn’t put his finger on what disturbed him more. Was it the headline announcing the successful cloning of a rhesus monkey, or rather the side-line story sensationalising an adolescent suicide? Both had ruined his day before it had even started.… [continue reading]